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April 2005

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2005.04.15 03:23 "TIFF Technote 3, draft 2", by Chris Cox
2005.04.15 08:06 "Re: TIFF Technote 3, draft 2", by Andrey Kiselev
2005.04.15 18:44 "Re: TIFF Technote 3, draft 2", by Chris Cox
2005.04.15 19:06 "Re: TIFF Technote 3, draft 2", by Bob Friesenhahn
2005.04.15 19:19 "Re: TIFF Technote 3, draft 2", by Chris Cox
2005.04.26 16:33 "Re: TIFF Technote 3, draft 2", by Kai-uwe Behrmann
2005.04.26 16:56 "Re: TIFF Technote 3, draft 2", by Bob Friesenhahn
2005.04.26 17:26 "Re: TIFF Technote 3, draft 2", by Kai-uwe Behrmann
2005.04.26 18:27 "Re: TIFF Technote 3, draft 2", by Chris Cox
2005.04.26 16:36 "Re: TIFF Technote 3, draft 2", by Kai-uwe Behrmann

2005.04.26 18:27 "Re: TIFF Technote 3, draft 2", by Chris Cox

> To make floating point a more meaningful format within the tiff spec, it
> would be nice to shift away from the simple 0.0 -> 1.0 mapping approach to
> a real world scene reference.

Again, it is not a requirement, just a suggestion to make previews 
more efficient (so the preview application/OS does not have to know 
about toning algorithms to get a reasonable representation of the 
image).


> Most floating point data have some kind of reference to what 1.0 means, or
> simply expect the data representing some physical unit (cd/sqr meter or
> the like). The stonits tag make sense with unconverted XYZ data, while XYZ
> data are not covered directly by the current tiff spec.

You can store XYZ as an RGB image, with an XYZ ICC profile attached 
(takes less than 100 bytes).

Chris