2008.02.11 07:43 "[Tiff] TIFFReadRGBAImage rendering upside-down", by Mick O'Neill
- 2008.02.11 16:03 "Re: [Tiff] TIFFReadRGBAImage rendering upside-down", by Frank Warmerdam
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2008.02.11 17:20 "RE: [Tiff] Re: Help with TIFFWriteScanline()", by Chris Cox
- 2008.02.11 15:52 "[Tiff] Help with TIFFWriteScanline()", by James Sumners
- 2008.02.12 02:31 "Re: [Tiff] Re: Help with TIFFWriteScanline()", by James Sumners
- 2008.02.12 00:29 "RE: [Tiff] TIFFReadRGBAImage rendering upside-down", by Mick O'Neill
- 2008.02.12 01:27 "RE: [Tiff] TIFFReadRGBAImage rendering upside-down", by Mick O'Neill
2008.02.11 17:29 "Re: [Tiff] Re: Help with TIFFWriteScanline()", by Gerben Vos
Would 8 SPP squeeze the image into a smaller space?
I am not sure what 8 samples per pixel would mean. 3 samples per pixel is reasonable for an RGB image, a fourth could indicate an alpha channel, but most people never see more than that unless they're into professional printing or even more specialized fields.
How is 1 SPP producing a grayscale image?
Logical: there is 1 sample for every pixel. The sample represents the grey scale value (0..255) and is expressed in 8 bits (that is, 8 bits per sample).
Gerben Vos.