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March 2007

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2007.03.27 15:03 "support for 24 bit floats?", by William B Thompson
2007.03.27 16:03 "Re: support for 24 bit floats?", by Andrey Kiselev
2007.03.28 07:33 "Re: support for 24 bit floats?", by Andrey Kiselev
2007.03.28 09:06 "Re: support for 24 bit floats?", by Kai-uwe Behrmann
2007.03.28 12:15 "Re: support for 24 bit floats?", by Andrey Kiselev
2007.03.28 14:09 "Re: support for 24 bit floats?", by Kai-uwe Behrmann
2007.03.28 15:05 "Re: support for 24 bit floats?", by Bob Friesenhahn
2007.03.28 15:09 "Re: support for 24 bit floats?", by Andrey Kiselev
2007.03.28 16:56 "Re: support for 24 bit floats?", by Kai-uwe Behrmann
2007.03.28 16:22 "Re: support for 24 bit floats?", by Bob Friesenhahn
2007.03.28 17:10 "Re: support for 24 bit floats?", by Andrey Kiselev

2007.03.28 12:15 "Re: support for 24 bit floats?", by Andrey Kiselev

On Wed, Mar 28, 2007 at 11:06:25AM +0200, Kai-Uwe Behrmann wrote:
> > I should clarify myself here. I messed up libtiff with GDAL.
> > Libtiff, of course, has nothing to do with actual data format, it
> > will be returned as is, without any conversions (i.e., in form of 24
> > bit float array).
> 
> Can a similiar conversion occure in libtiff?  If I remember correctly
> the LogLUV pixels are converted to 32-bit likewise. The same could
> apply to IEEE Half.  This would increase compatibility. Blender,
> CinePaint and possibly more applications will soon use at least the
> Half float variant much more.

Well, it can be implemented through the pseudo-tags technique. But does
it really needed? I think that it is up to application to do data
decoding, just like GDAL does.

Best regards,
Andrey


-- 
Andrey V. Kiselev
ICQ# 26871517