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April 2009

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2009.04.27 19:49 "Question regarding unassociated alpha", by Amir Ebrahimi
2009.04.27 20:00 "Re: Question regarding unassociated alpha", by Chris Cox
2009.04.27 20:03 "Re: Question regarding unassociated alpha", by Amir Ebrahimi
2009.04.27 20:07 "Re: Question regarding unassociated alpha", by Chris Cox
2009.04.27 20:26 "Re: Question regarding unassociated alpha", by Edward Lam
2009.04.27 20:28 "Re: Question regarding unassociated alpha", by Edward Lam
2009.04.27 20:32 "Re: Question regarding unassociated alpha", by Amir Ebrahimi
2009.04.27 20:45 "Re: Question regarding unassociated alpha", by Edward Lam
2009.04.27 20:49 "Re: Question regarding unassociated alpha", by Edward Lam
2009.04.27 20:54 "Re: Question regarding unassociated alpha", by Amir Ebrahimi
2009.04.27 21:22 "Re: Question regarding unassociated alpha", by Bob Friesenhahn
2009.04.27 21:14 "Re: Question regarding unassociated alpha", by Daniel Mccoy
2009.04.27 21:33 "Re: Question regarding unassociated alpha", by Amir Ebrahimi
2009.04.28 20:37 "Re: Question regarding unassociated alpha", by Chris Cox
2009.04.28 22:12 "Re: Question regarding unassociated alpha", by Daniel Mccoy
2009.04.29 03:37 "Re: Question regarding unassociated alpha", by Bob Friesenhahn

2009.04.27 20:32 "Re: Question regarding unassociated alpha", by Amir Ebrahimi

On Apr 27, 2009, at 1:26 PM, Edward Lam wrote:

> > Probably a bug.
>
> This code only gets used in the high-level libtiff  
> TIFFReadRGBAImage() interfaces. Given that it's supposed to do all  
> sorts of conversions for you, I think it's semantically supposed to  
> always return pre-multiplied alpha images. Reading the code, it  
> leaves the RGB components alone when reading an associated alpha  
> tiff, and multiplies in the alpha for unassociated alpha tiff files.
>
> Given that this code was originally developed on SGIs, the norm back  
> then was probably to use premultiplied alpha. ie. influenced by  
> Duff's Compositing Digital Images paper.
>
> http://keithp.com/~keithp/porterduff/p253-porter.pdf


Okay, so maybe a conditional define or read option is due?

:: Amir Ebrahimi ::
Developer @ Unity Technologies
www.unity3d.com