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January 2004

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2004.01.14 12:01 "COLORMAP and byte padding", by Stephan Assmus
2004.01.14 15:07 "Re: COLORMAP and byte padding", by Frank Warmerdam
2004.01.14 16:18 "Re: COLORMAP and byte padding", by Gerben Vos
2004.01.14 16:43 "Re: COLORMAP and byte padding", by Joris Van Damme
2004.01.14 17:13 "Re: COLORMAP and byte padding", by Gerben Vos
2004.01.14 17:17 "Re: COLORMAP and byte padding", by Joris Van Damme
2004.01.14 17:26 "Re: COLORMAP and byte padding", by Andy Cave
2004.01.14 17:36 "Re: COLORMAP and byte padding", by Joris Van Damme
2004.01.14 17:24 "Re: COLORMAP and byte padding", by Phillip Crews
2004.01.14 18:18 "Re: COLORMAP and byte padding", by Marti Maria
2004.01.14 19:02 "Re: COLORMAP and byte padding", by Andy Cave
2004.01.14 19:36 "Re: COLORMAP and byte padding", by Marti Maria
2004.01.14 19:48 "Re: COLORMAP and byte padding", by Andy Cave
2004.01.15 17:24 "Re: COLORMAP and byte padding", by Marti Maria
2004.01.15 17:37 "Re: COLORMAP and byte padding", by Andy Cave
2004.01.15 00:05 "Re: COLORMAP and byte padding", by Chris Cox

2004.01.14 17:36 "Re: COLORMAP and byte padding", by Joris Van Damme

Andy Cave wrote:
> I really wouldn't do that.
> 0 to 256 -> 0,
> 257 to 513 -> 2,

Philip Crews wrote:
> Using integer division, the only 16-bit pixel value that will
> result in white (255) is 0xffff, and 0x0100 will incorrectly be black

You misunderstood. I should have thought about / with integer operands being
an integer divide in C (right?). In ObjectPascal, it's a floating divide. I
actually meant to denote the floating division, and rounding afterwards.
That should make more sense.

Also, I tend to look at it from the theoretical point of view. If 0 maps to
0, and 65535 maps to 255, then the mapping formulae quite simply is
/65535*255. Plus rounding, of course.


Joris