2003.01.19 10:41 "Re: TIFFReadRGBAImage() problem", by Steve Dekorte
Thanks for the response.
Just a guess: your byte array seems to be of type char*.
It's an unsigned char *, yes.
Is it possible that you forget to cast byteArray to uint32 before accessing?
I'm just handing it to OpenGL as an RGBA8 buffer.
glDrawPixels(self->width, self->height, GL_RGBA, GL_UNSIGNED_BYTE,
The buffer set by TIFFReadRGBAImage() is in RGBA format with one byte per component, isn't it?
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