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July 1998

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1998.07.29 19:13 "16 bit grayscale", by Mark Koch
1998.07.29 20:49 "Re: 16 bit grayscale", by Tom Lane
1998.07.29 22:22 "Re: 16 bit grayscale", by Doug Morris
1998.07.29 23:21 "Re: 16 bit grayscale", by Sam Leffler
1998.07.30 16:25 "Re: 16 bit grayscale", by Daniel Mccoy
1998.07.30 18:35 "Re: 16 bit grayscale", by Ed Grissom

1998.07.30 16:25 "Re: 16 bit grayscale", by Daniel Mccoy

dmorris@phase.med.uiuc.edu wrote:
>How would you recommend adding the 16-bit TIFF format to your library?  

People have been trying to tell you but
you don't seem to understand.

The library already does it. It has for years now.

I provided the 16-bit test images to Sam years ago.
I provided patches to xv to handle it years ago as well.
Pixar has been using deep tiff files for years.
Toy Story was rendered into deeper than 8-bit rgb tiff files
using Sam's library.  Many of the texture maps used were
created from 16-bit greyscale tiff files using the library.
Amazon Paint from Interactive Effects is our main paint
program and it has supported 16-bit tiff for years using the library.

Just because it isn't in baseline tiff doesn't mean you can't do it.  
It is OBVIOUS from reading the REST of the tiff spec exactly how to
do 16-bit greyscale or rgb. You just set BITSPERSAMPLE to 16
and provide SHORT data instead of BYTE data and Bob's your uncle.
It's hardly rocket science.

Sure the spec is a little confusing since it doesn't make the
distinction between TIFF and baseline TIFF as crystal clear as it
could be, but that shouldn't stop youi if you keep reading.

I sure wish Adobe would either update the dang spec or give it 
to someone who will.   

Adobe, if you are listening:
Why don't you just give the TIFF spec to a capable committee
of people (I almost named a list, but I don't want to get into
volunteering people. It's pretty obvious from reading this mailing
list for a while who the people are who understand the existing spec,
what needs clarifying in it and where it needs to go.)
Maybe I'm missing something, but I can see no competitive advantage
for Adobe in owning it, and letting it languish just creates bad
feelings in the TIFF community at large.

Dan McCoy    Pixar    mccoy@pixar.com